Marinia, Nation of

Cultural Theme: Italian/Mediterranean

Tech level: Renaissance/Hundred Years War

Government: Oligarchy

Dominant Races: Goblin, Elf

Secondary Races: Orc, Half Fiends, Hobgoblins, Ogres, Centaur, Doppelganger, Gibbering Mouther, Lizardfolk

Subterranean Races: Aboleth, Merfolk, Sahuagin

Social Alignment: Neutral Good

The nation of Marinia is a mercantile region centered around seafaring and trade. When the Great Migration occurred, resulting in the split between the Sea Elves and what were at first referred to as the Land Elves, the connection to the waters remained strong enough for those who had left for them to found the first of their cities and settlements on the shores of Almaran. The majority of Marinia's population still maintains close ties to the shore even long after having established a presence on the surface, with most of the nation's major cities formed along the coastline. The result is a relatively small nation in comparison to a place like Ambrion, which also leads to the existence of an expansive frontier still in the control of the more savage, monstrous races of the world of Amadonia. This situation makes the nation named for Amadonia's God of the Seas a prime location in which to seek one's fortune as an adventurer, moreso than the other nations of the world.